Recent B.Eng Software Engineering - Computer Games option ungraduate from Concordia University. With 7 game jams and 3 collegiate level game development competitions done throughout the course of my studies, I’ve been hooked on this craft for a while, and now looking to start my career in this industry. This website is where I showcase my projects and write about some of them for posterity.
Genesis: Sands of Rebirth
A 3D video game prototype produced in 10 weeks for the 2016 submission for the Ubisoft Game Lab competition. An exploration game involving terraforming mechanics, player upgrade progression and the revitalization of a barren world. 1 Xbox controller required.
Time Paradogs
A 3D video game prototype produced in 10 weeks for the 2017 submission for the Ubisoft Game Lab competition. A 2-player puzzle game including time/space travel mechanics, 2 different player types/perspectives and adorable puppies. 2 screens and 2 Xbox controllers required.
The Plight of Knights and Sight
A 3D video game prototype produced in 10 weeks for the 2018 submission for the Ubisoft Game Lab competition. A networked 2-player puzzle game where players have different perceptions of the level they inhabit. 2 Xbox controllers and a LAN connection is required.
Where the Light Shines
A 3D video game prototype produced in 48 hours for the 2019 Global Game Jam hosted at ETS. A co-op experience where one player must guide another through a treacherous boat journey. Winner of the Best Multiplayer category. 1-2 Xbox controller(s) required.
Endeavour
A 2D video game prototype produced for the Introduction to Game Development course offered at Concordia University. The assignment was designed as small scale implementation of a Star Force clone, with a few added features.
Limb Wars
A 2D video game prototype produced for the Introduction to Game Development course offered at Concordia University. A 2-player PVP video game prototype inspired by Nidhogg, with a twist: your most effective weapon is your own limbs. 2 Xbox controllers required.
Keyframe Interpolation
An assignment for the Animation for Computer Games course offered at Concordia University. A OpenGL demo that allows you to create keyframe animations to compare different rotation representations and interpolation methods.
Come Fly With Me
A 3D video game prototype produced in 48 hours for the 14th edition of the NAD Creative Jam. An extinct hawaiian bird flies through a procedurally generated landscape, searching for mates by following their song. 1 Xbox controller required, headphones heavily suggested.
Chameleon CAT-Astrophe
A 3D video game prototype produced in 48 hours for the 13th edition of the NAD Creative Jam. A pet chameleon’s cage is broken and now it can finally be free, as long as he can avoid the cats that are also living in the same house. 1 Xbox controller required.
Pipe Dream
A 2D video game prototype produced in 48 hours for the 12th edition of the NAD Creative Jam. A puzzle-platformer where the player travels through the semi-ruined dreamscape of a pipe world, collecting stray memories with their friendly drone. 1 Xbox controller required.
El Viaje
A personal project developed for the purpose of learning Unity. A 2D platformer featuring my oldest friends as playable characters, where I used the gameplay to sublty (and not so subtly) poke fun at them.